
Technical Artist
- Remote, Hybrid
- Chatham, England, United Kingdom
- Development
Job description
Want to work for a growing studio where you will have a direct and significant impact on the future of our games and new projects?
We are looking for an experienced Technical Artist to work within a passionate team to support engineers and artists, and help drive the company in new directions in visuals and procedural creation.
Job requirements
Main Responsibilities
Design, Develop, and maintain efficient workflows, tools and pipelines for the art team
Develop tools for Artists to automate processes, assist in asset creation and procedural generation
Design, implement and maintain Materials for Artists and VFX
Ensure assets conform to technical requirements
Analyse and address performance bottlenecks related to Art
Identify and resolve technical issues that arise during Art production
Review current and emerging technologies and technical developments for inclusion in our games
Share best practices and be the link between Art and Engineering
Person Specifications
Strong technical proficiency in Unreal, including materials and Blueprints.
Knowledge working with Houdini, PCG or other procedural generation tech.
Excellent understanding of Physically Based Rendering (PBR) art pipelines.
Practical skills with profiling and optimisation, and establishing platform standards.
Drive to improve quality across our products.
Passion for games and a willingness to learn new skills.
Good documentation skills.
Experience with Python.
Practical knowledge of 3D packages such as Maya or 3DsMax.
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