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Technical Artist

  • Remote, Hybrid
    • Chatham, England, United Kingdom
  • Development

Job description

Want to work for a growing studio where you will have a direct and significant impact on the future of our games and new projects?


We are looking for an experienced Technical Artist to work within a passionate team to support engineers and artists, and help drive the company in new directions in visuals and procedural creation.

Job requirements

Main Responsibilities

  • Design, Develop, and maintain efficient workflows, tools and pipelines for the art team

  • Develop tools for Artists to automate processes, assist in asset creation and procedural generation

  • Design, implement and maintain Materials for Artists and VFX

  • Ensure assets conform to technical requirements

  • Analyse and address performance bottlenecks related to Art

  • Identify and resolve technical issues that arise during Art production

  • Review current and emerging technologies and technical developments for inclusion in our games

  • Share best practices and be the link between Art and Engineering

Person Specifications

  • Strong technical proficiency in Unreal, including materials and Blueprints.

  • Knowledge working with Houdini, PCG or other procedural generation tech.

  • Excellent understanding of Physically Based Rendering (PBR) art pipelines.

  • Practical skills with profiling and optimisation, and establishing platform standards.

  • Drive to improve quality across our products.

  • Passion for games and a willingness to learn new skills.

  • Good documentation skills.

  • Experience with Python.

  • Practical knowledge of 3D packages such as Maya or 3DsMax.

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