
Lead Artist
- Remote
- Chatham, England, United Kingdom
- Development
Job description
We’re looking for a Lead Artist with the vision, skill, and drive to set the standard for quality, technical excellence, and artistic direction on our train titles and exciting new projects. Working closely with the Art Director, you’ll set the visual benchmark and guide the artistic development of each product from concept to completion. This role is UK based remote only.
Our ideal candidate will not only bring exceptional artistic talent but also strong leadership and mentoring skills—helping the team grow, refine their craft, and consistently deliver world-class visuals.
Ready to Create Worlds With Us?
If you’ve a passion for art and the ambition to make a lasting impact on our games, we’d love to hear from you.
Apply now and bring your vision to Dovetail Games!
What you’ll get from us!
Work where you work best – Remote, Hybrid or in Office? You choose!
37.5 hour working week with true flexible working
Collaborative, supportive team environment
Access to the latest tools & tech
Company funded away days and team building
Opportunity to grow and work on much loved titles
Competitive salary and benefits
Job requirements
Main Responsibilities
Define the visual quality targets for the team to achieve.
Define & assist in the implementation of class leading tools and technology in conjunction with the Technical Artist and engineering team
Effectively communicate with other members of the team this includes the Lead Programmer, Development Manager and Director of Product Development.
Manage and mentor the team in the use of key software packages and best practices.
Create high quality art assets in game.
Co-ordinate tasks and resource allocation with the Executive Producer
Set art schedules and track progress with the Development Manager.
Person Specifications
8 years plus in the gaming industry
Shipped at least 1 AAA title in a Lead position
Excellent professional knowledge of Unreal Engine 4 & 5
Knowledge of Houdini
Expert with 3D Studio Max, Maya and other industry standard art tools.
Ability to create art assets to a high standard
Experience in the management and mentoring of a team of artists
Good understanding of CG techniques and technologies
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All done!
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