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Environment Artist

Remote
  • Chatham, England, United Kingdom
Development

Job description

Want to work for a growing studio where you will have a direct and significant impact on the future of our games and new projects?


Dovetail Games are committed to promoting diversity, and all applicants will be considered on their merit, qualifications, competence, and talent regardless of any protected characteristics. At the individuals request, all roles will be considered for part time, term time only and job shares.


With a huge emphasis on our culture and wellbeing you’ll experience an environment where you will be challenged but supported. We have an industry leading work life balance and flexible working is offered from day one! Want to work fully UK based remote as that’s where you do your best work? That is fine by us, though certain roles will require a more hybrid style with time in the office.   We are unable to offer visa sponsorship on this role, so applications that require a visa will not be considered.


Our studio is situated in a river-front building in the heart of the Historic Dockyard in Chatham, Kent, UK. We are growing fast, developing our games using cutting-edge technology and delivering these on multiple platforms: PC, PlayStation 4 and 5 and Xbox One and Series S/X.


We are looking for a Environment Artist to create realistic real-world locations within our Train Sim World titles. You will work as part of the internal art team to ensure our content is delivered on time and to a high standard of quality.



Job requirements

Main Responsibilities

  • Creating high quality realistic worlds that adhere to performance budget limitations.
  • Collaborating with the other members of the TSW team to deliver all required content for a Route / Content Pack.
  • Maintaining the correct modelling and texture scale consistency.
  • Following art pipelines, workflows, and performance budget limitations.
  • Collaborate with the Artists and the Lead Artist to help set the visual bar for our railway environments.
  • Mentoring junior members of the Art team, assisting them with day to day best working practices and helping guide their discipline development.

Person Specifications

  • 3 years plus in the gaming industry.
  • Shipped at least 1 PC or next-gen console title.
  • Excellent professional knowledge of Unreal Engine.
  • Ability and potential to create environments and art assets to the highest standard.
  • Expert in 3D Studio Max, Photoshop, and Substance skills.
  • Experience in the mentoring of artists.
  • An interest in real world construction and an eye for detail as well as an understanding of architectural principles and structural engineering.

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