
Concept Artist
- Remote
- Chatham, England, United Kingdom
- Development
Job description
Want to work for a growing studio where you will have a direct and significant impact on the future of our games and new projects?
Dovetail Games are committed to promoting diversity, and all applicants will be considered on their merit, qualifications, competence, and talent regardless of any protected characteristics. At the individuals request, all roles will be considered for part time, term time only and job shares.
With a huge emphasis on our culture and wellbeing you’ll experience an environment where you will be challenged but supported. We have an industry leading work life balance and flexible working is offered from day one! Want to work fully UK based remote as that’s where you do your best work? That is fine by us, though certain roles will require a more hybrid style with time in the office. We are unable to offer visa sponsorship on this role, so applications that require a visa will not be considered. This is UK based remote only.
Our studio is situated in a river-front building in the heart of the Historic Dockyard in Chatham, Kent, UK. We are growing fast, developing our games using cutting-edge technology and delivering these on multiple platforms: PC, PlayStation 4 and 5 and Xbox One and Series S/X.
We are looking for a motivated and talented Concept Artist to join Dovetail Games working across our Train Sim World titles. You will be responsible for the style and mood setting of our games.
Job requirements
Main Responsibilities
Set the tone and style of our game in collaboration with art and design directors
Gather reference material for style guides and mood boards
Produce creative designs from initial sketches to final concepts for environment, characters and vehicles
Brainstorm and iterate on visuals to support best the game’s intention
Work closely with the production artists to communicate the vision
Person Specifications
At least 4 years’ experience working in games as a Concept Artist
Strong knowledge of Photoshop
Expertise in illustration, visual design and conceptual thinking
Strong eye for light, colour and composition
Understanding of game development pipelines & limitations
Interest in architecture, large western cities and urban settings
Knowledge of 3D software a plus
Self-driven, proactive and able to work from feedback
Good communication, organisational, and interpersonal skills
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